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Personal project - 3D Tribal man

Body mesh sculpted from a sphere in ZBrush, assets modelled in Maya, body mesh retopologised in Maya, UVs in ZBrush/Maya, character textured using ZBrush Polypaint, assets textured in Substance Painter, groomed using Xgen, rendered using Arnold. Lots of fun and lots learnt throughout this personal project! I hope you enjoy!